It will start off with simple potion requirements to begin with. There is no story, but more an exploration of goals through these chapters allowing the game to give depth and breadth to the player as they become more skilled. The game runs in chapters, giving the player goals to attain too. There is no time limit to serve customers in, and you can explore the map at your own pace as long as you have the ingredients. I appreciate that in any simulation game. This game does take the word ‘casual’ seriously. Collecting points adds to a skill tree where players will be able to choose whether they prefer to haggle more efficiently, see more of the map when traversing along it, and other skills. You will need to be sparing with your ingredients and clever with your crafting. Adding water will bring the potion back to the central point to the map and in the later game customers will start to ask for potions that serve different ailments at once. To attach that element to your potion you will need to stoke the fire to activate it. Situated around the map are tiny books, representing points to collect, and then bottles representing different main elements to your potion, whether that be healing, strength etc. Potions will travel the route that has been crafted. When added to the cauldron and stirred players will see an icon represented as the current potion you be a brewin’. Each ingredient is a mixture of mushrooms, flowers, plants, shrubs and they all carry a different directional pull. It is then up to you to navigate which area of the map might actually have that potion in. You see, patrons will ask for certain potions for certain situations they find themselves in. Players are presented with a hidden map to explore and each ingredient is really only as important as the direction it allows you to travel on your map. Potion Craft Simulator is less potion mixing, more geography class. After what essentially turned into me being a child, chucking ingredients into the cauldron like chucking left over food in a casserole hoping nobody notices, I finally got the essentials down. Have no clue what I mean? Don’t worry, I had no idea what I was doing to begin with either. Using a pestle and mortar will make ingredient go further, both literally and metaphorically. The game gives players a very brief tutorial on how to mix potions and stir. After you have finished serving all your customers, players can hit the hay, and restart a new day at the cauldron. Each day brings a different number and variety of ingredients so it is not always the same restock each day. Players will run a shop where they can sell goods to patrons who may need potion wares, and tend to a garden where ingredients grow to keep you stocked. Potion Craft is a simulation game that allows players to collect ingredients, use tools to combine those ingredients and make interesting juices not suitable for children.
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